Then, determine the best possible hand for the player using the cards in the player’s hand, and the community cards.
PlayerHand.push(new Card(CardValues.nine, s)) Ĭommunit圜ards.push(new Card(ven, CardSuits.diamonds)) Ĭommunit圜ards.push(new Card(CardValues.five, s)) Ĭommunit圜ards.push(new Card(CardValues.king, CardSuits.hearts)) Ĭommunit圜ards.push(new Card(CardValues.eight, s)) PlayerHand.push(new Card(CardValues.four, s))